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Widescreen fix gta sa
Widescreen fix gta sa








widescreen fix gta sa widescreen fix gta sa

Mta-screen 20-08-50.jpgīut there is a problem with texts such as zone and car names.

widescreen fix gta sa

So it's also possible to scale the whole hud, for example to 75% of it's original size:Ĩ59520 = ( (original_value * (4/3)) / (ScreenWidth/ScreenHeight) ) * 0.75Ĩ66C84 = ( (original_value * (4/3)) / (ScreenWidth/ScreenHeight) ) * 0.75 But to move that icon horizontally, we can use address 866C84īoth addresses need to be changed to: (original_value * (4/3)) / (ScreenWidth/ScreenHeight) Yes, this does change the height of the hud, not the width, but changing the width with address 859520 bring a problem with the weapon icon which doesn't move along with the other HUD elements. if anyone would be interested in having a GTA IV-ish proper widescreen patch, let me know and I'll also make a MTA patch for that. where 'widescreen' reduces the vertical FOV instead of increasing the horizontal FOV. The proper fix seems to increase the horizontal FOV and change the (also set by widescreen) flag that likely configures the relation between horizontal and vertical FOV. I've found out how Racer_S's GTA3/VC tools fix it and the only thing I need to track down if I'm right is the 'static' FOV value, the one the game interpolates to if CCamera::Cams.FOV is changed. Another fix I'm tracking down is a 'proper' horizontal fix to replace GTA's 'widescreen' option. The proposed fix changes the vertical height to fit in with the game's vertical widescreen fix, but a proper fix would be done horizontally. Other issues happen with certain scripting functions using the GTA 'virtual screen' hardcoded to think it's 640px wide, but as MTA doesn't use GTA virtual screen functions that's likely no issue.Īlso, 859524 is the 'pixel height' value (1/448), while a proper fix should be 4 bytes earlier, in the 'pixel width' value (1/640).Ĭhanging things vertically is not the proper way to fix widescreen issues (like GTA from III to VCS do). I could try finding out a way to fix this (it did work in VC with weapon icon on the other side) and provide a patch if required (and converting to 'proper' C++)? I have a proper C# fix for this value and other values that are required to be changed too (not just pixel width, also 'screen size in pixels'), however, the default HUD is messed up partially if changing pixel width.










Widescreen fix gta sa